Ships and spaceships — vessels across fantasy and SF
A ship or spaceship is a portable setting — a place the party calls home as they cross seas, oceans, or wildspace. Each generator here returns the standard genre-specific stats (class, crew, propulsion, armament) plus a commissioning-and-voyage history and a current mission or trouble.
What you'll find
/ship-name-generator — sea-going vessels across ten classes: pirate sloop / brigantine, naval frigate / ship-of-the-line, merchant carrack / cog, Spelljammer galleon, ironclad / steam-ship, Viking longboat / drakkar, Chinese / Japanese junk, fishing-trawler / coaster, slave-ship / pirate-captured-prize, and frontier-exploration / surveying. Each with class, crew-size, cannon-or-cargo-rating, current captain, and a tonight-ready voyage-mission, repair, or political-trouble hook.
/spaceship-name-generator — starships across ten SF traditions: Traveller free-trader, Stars Without Number heavy-jumpship, Mothership crew-hauler, Expanse Mars warship, Expanse Belter rock-hopper, Star Wars freighter, Star Trek Federation cruiser, Alien corporate company-ship, Eclipse Phase habitat-vessel, and Coriolis Third Horizon explorer. Each with class, propulsion, crew-size, owner / corporation, and a tonight-ready mission or situation hook.
How to use vehicles at the table
For long campaigns, the ship or spaceship is the party's recurring home-base — they sleep on it, fight from it, repair it between adventures. The crew-cohort is a recurring NPC pool; the captain's command-style sets the tone. For one-shots, the current voyage-mission is the entire scenario.
For non-vehicle places, see the /places hub (towns, cities, kingdoms, realms, planets, worlds). For weapons mounted on vessels, see /items-and-magic for D&D-style enchanted weapons or use the standard SF-tradition vehicle-armament stats from the relevant ruleset.