The coat of arms generator rolls a heraldic identity in one click: a shield or emblem icon served from a curated bank, plus a house name like House Ashmere. It exists for the moment every campaign eventually reaches — the players meet a noble family, ask what's on their shield, and the GM needs an answer in the next three seconds.
What's in the bank
The current bank holds 20 icons: shields bearing a dragon, a griffin, a heart, a cross, and a trident; templar, viking, and roman shield patterns; a rampant lion, an eagle emblem, a fleur-de-lys, and a thorned triskelion among them, all in one gold-on-dark treatment. They are hand-drawn icons from game-icons.net, made by Lorc, Delapouite, and contributors under the CC BY 3.0 license; we recoloured and reframed them for this site. Honest label: this is a starter bank. Custom heraldry will replace it over the coming weeks, and the page will keep working the same way when it does.
A house is a name and a shield
The generator attaches a two-part house name drawn from the same well English toponymic surnames come from: Ashford, Greymere, Thornhelm, Crowgate. Names and icons roll separately, so click until the pairing feels right — a spiked shield under House Thornhelm sells itself. Add a motto of your own and the house is done; one sentence characterizes a family faster than a page of history, and players will form an opinion about House Marshfell before its first scene ends. Roll three or four houses before a session set at court and you have a political landscape: who sounds old, who sounds newly rich, whose shield looks like a threat. If the players adopt a house as patron or enemy, keep its icon pinned in the campaign notes; the shield will do more recognition work than the family tree ever will.
Uses at and away from the table
The obvious use is NPC nobility, but arms travel further than that. Player characters with a knightly background deserve a shield of their own; roll until one feels right. Arms also work as faction badges for guilds and orders, as the emblem hanging over a throne-room battle map, as wax-seal art on a handout letter, and as the crest on a West Marches campaign wiki. Because every icon shares the same gold treatment, a wall of a dozen houses reads as one kingdom's heraldry rather than a jumble, and the visual repetition does quiet work: when the dragon shield turns up on a mercenary's cloak two sessions later, the table notices without being told.
Free SVG and PNG downloads
Both formats are free for your games, streams, and campaign documents. The PNG is a 960-pixel render with the dark card background included, ready to drop into a VTT, a wiki, or a session slide. The SVG is the vector original: a few kilobytes and editable in Figma or Inkscape if you want to restyle a shield. The icons carry a CC BY 3.0 license from game-icons.net, so keep that credit with the art if you republish or redistribute it; private table use needs nothing extra.
From shield to story
A coat of arms implies a family, and a family implies trouble. Pair a rolled shield with the kingdom name generator to place the house in a realm, the knight name generator for the family's most famous sword arm, or the castle name generator for the seat they've held, or lost, for generations. Shield, seat, and a name that sounds like it owes someone money: that's a plot hook wearing formal dress.