The fantasy outfit generator dresses your characters one click at a time. Each roll serves a garment icon from a curated bank and rolls a name like Duskweave Robe of the Quiet Court: clothes with a story implied, ready to hang on an NPC before the party finishes asking what she's wearing.
What's in the wardrobe
The current bank holds 20 icons, split between cloth and steel. On the cloth side: a scholar's robe, a kimono, capes and hoods, a court dress, a corset, a skirt, plain trousers, a winter hat, and a figure wrapped entirely in a hooded cloak. On the armor side: a breastplate, a leather vest, chest and belly plate, an armored cape, and gauntlets. All are hand-drawn icons from game-icons.net, made by Lorc, Delapouite, and contributors under the CC BY 3.0 license; we recoloured them to one gold treatment and reframed them on a dark display card so the whole wardrobe reads as a set. This is a starter bank — custom art will replace it over the coming weeks, and the page will work the same way when it does.
What a picture of clothing is actually for
Clothing is the fastest characterization tool a GM has, and the least used. An NPC described as "a merchant" is furniture; the same NPC in a named tunic with a picture next to it is a person the party will remember and ask about later. Roll an outfit before the session for each named NPC and let the garment suggest the temperament. The generator is just as useful pointed at players: a new PC with no portrait yet can still have a signature look, and "the one in the ragged-hem cloak" beats "the wizard" at every table. Shopkeepers get inventory too — roll four garments and the tailor's rack is stocked, priced, and arguable-over.
Free SVG and PNG downloads
Every garment downloads as an SVG or a PNG, free for home games, streams, and campaign documents. The SVG is the vector original: it scales without blurring, opens in Figma, Inkscape, or Affinity, and weighs a few kilobytes. The PNG is a 960-pixel render with the dark card background included, ready for Roll20, Foundry, Discord, session slides, or print. Since the icons are CC BY 3.0, keep the game-icons.net attribution with the art if you republish or redistribute it; wearing it at your own table costs nothing and requires no credit line.
One style, whole wardrobe
Because every icon shares one gold-on-dark treatment, a campaign's worth of outfits reads as one world's fashion rather than a pile of mismatched renders. The duke's gown and the gravedigger's trousers plainly belong to the same setting, and the visual hierarchy between them does storytelling on its own. The names carry weight too: about half the garments are titled to an order or a place, and the rest to an owner — Falconer's Ravenhide Jerkin arrives with a previous life already implied. The name rolls separately from the icon, so when a jerkin name lands on a kimono, reroll or let the mismatch be the story; tailors mislabel things, and so do fences.
Dress the character, then name them
Pair a rolled outfit with the nickname generator when the garment IS the identity, or start from the person instead: the elf name generator and its sibling pages produce a name, personality, and plot hook, and this page puts clothes on the result. For the full ensemble, roll a weapon from the fantasy weapon generator and a face from the character portrait generator — three clicks and a stranger has become a character sheet.