The fantasy coin generator rolls treasure with a name on it. Each click serves a gold-toned treasure icon from a curated bank and mints a fresh denomination like The Sovereign of Aurholt. It's the prop your treasure descriptions have been missing, because "you find 40 gold pieces" is a number, and a named coin is an economy.
What's in the bank
The current bank holds 18 icons, and not all of them are single coins: a crowned coin and a pair of coins, stacks and piles of gold, loose nuggets, cut gems, a bulging coin purse, an open treasure chest, a treasure map, a coin caught mid-flip, and hands passing money. That range is deliberate — sometimes the scene needs one significant coin, and sometimes it needs the whole hoard. The icons are from game-icons.net, made by Lorc, Delapouite, and contributors under the CC BY 3.0 license; we recoloured them gold and reframed them on a dark display card. This is a starter bank: custom coin art will replace it over the coming weeks, and the page will work the same way when it does.
An economy your players can hold
Money is worldbuilding that most tables skip. A campaign that names its currency feels older and deeper than one that counts abstract "gold." When the party crosses a border and their Aurholt sovereigns are suddenly worth less than the local Cordorn stars, you've created a scene: a money-changer, a haggle, a chance for the rogue to pass a clipped coin. Roll a distinct denomination for each realm your players visit and the map gains a layer nobody printed on it. The name rolls separately from the icon, so a denomination can land on a gem or a chest — treat those as the realm's other valuables and keep the name for its coinage, or reroll until a coin comes up.
Table uses beyond the loot pile
The obvious use is treasure, but the icons travel further. A single named coin makes a fine plot object: a dead man's purse holds one foreign piece that shouldn't be there, and now the party has a thread to pull. Coins work as faction tokens (a thieves' guild that pays in a currency only it recognizes), as puzzle components (three coins, three realms, one door), and as session handouts where the image does more than any read-aloud. The chest and map icons earn their keep in West Marches games as quest-board art: pin the map next to the rumor and the table organizes itself. If your campaign tracks encumbrance, the icons even make coin weight feel real: a picture of a straining purse argues better than a rules citation ever has.
Free SVG and PNG downloads
Both formats are free for home games, streams, and campaign documents. The PNG is a 960-pixel render with the dark background included, ready for Roll20, Foundry, Discord, or print. The SVG is the vector original, a few kilobytes, editable in Figma or Inkscape. The icons carry a CC BY 3.0 license from game-icons.net, so keep that credit with the art if you republish or redistribute it; table use, campaign notes, and streams need nothing extra.
From coin to kingdom
A coin implies a realm and a ruler, and both are one click away. Pair a rolled denomination with the kingdom name generator to name the realm behind the coin, the country name generator for the wider polity that honors it, or the company name generator for the merchant house or mint that issued it. Give the currency a place to spend, too: a shop name generator result over a door turns your named coins back into the thing money is for.